1/28/2024 0 Comments Fire emblem echoes gossamer hairHead west to enter a chamber with some Spectral enemies to fight and some supplies hidden inside crates, then continue north for another simple battle and a Silver Coin or two to collect. This path splits almost immediately between west and north. Once you’ve got the doors open, you’ll enter another chamber which presents you with a choice: head left to pass through the Gate of the Dead, and right to pass through the Gate of the Living. As long as you defeated the battle in the first chamber, the doors should be open, so you’ll be able to proceed. You’ll have a narrow corridor in front of you that opens onto a larger chamber with a tablet in the middle. ) Then head back into the Mila Idol chamber and take the northeast exit. Head northwest first-it’s a small chamber with two Sacred Springs in it (water of speed and water of. Take the opportunity to speak to the units standing by, collect the Mana Herbs, and promote any eligible units (make sure you promote Alm to Hero if you haven’t already, assuming you’ve been to the Sage's Hamlet on Celica’s Path.)įrom here, you can head either to the northeast or northwest. The north exit is blocked by supplies and a bricked-up wall, so clear a path and head into the light. Head back the way you came, then turn north and make your way to the next chamber. Accept the battle for the points and the Hair, and you’ll also win Duma’s Lance for your efforts.īefore you head down the path to the north, break open the wall to the east down this tunnel, you’ll find some leftover bread and a chest containing a silver purse. This battle pits you again a Sage, a Sniper, two Knights, and a Duma’s Apostle in the form of a spectral Necrodragon, which upon defeat, will drop a Gossamer Hair that Celica needs for an angler in Zofia Harbor (though if you've already completed her path in Act 4, you can't do anything with it for now.) All that said, this battle shouldn’t actually be that difficult for you at this point: the Necrodragon should go down quite easily, and aside from that, the only real threat here is the Sage, who Alm can drop in a single turn with the Royal Blade. If that's the case, don't fret you'll get one just a little bit further into Alm's path.įear Mountain Shrine immediately tests you with a battle that seems like it might be difficult: simply walk into the first chamber, then examine the statue to begin. Just keep in mind that you won't be able keep this up for very long if you don't have a unit with the Physic spell. For best results, go into the options menu, turn off animations, and turn on skipping enemy phases. Having one unit be the target of all the gargoyles (by being the only unit in their range) is only a decent way to grind regular experience, but an incredibly fast way to grind weapon experience, allowing you to quickly learn combat arts. This Cantor is one of the best grinding buddies in the game, because he summons gargoyles with low enough attack that most of your units should be able to tank them easily, especially given the abundance of helpful terrain. Limpid Vibrissa Vibrissa is another word for whiskers.Pro-tip: In the first area of the shrine, there are two Arcansists and one Cantor running around, with the Cantor being nearest to the entrance, allowing you to draw him out without getting the attention of the Arcanists. At random from Mila's Servants and Duma's Apostles (5%)Įtymology and other languages Names, etymology, and in other regions. Locations Echoes: Shadows of Valentia Dropped byįear Mountain Shrine: Enemy Duma's Apostle Quest item no particular effects when held.
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